The global video game industry is in the midst of a disruptive technological transformation. New business models arising from this transformation herald both the promise of significant growth for gaming and the stagnation of the industry's older models. At this event, "Video Games and the Shaping of Industrial Transformation: Square Enix," sponsored by the Center on Japanese Economy and Business at Columbia Business School, academics and industry practitioners discuss the sources of these changes to an industry in constant flux.
In this video, David Weinstein, Carl S. Shoup Professor of the Japanese Economy at Columbia University, moderates a Q&A with students.
To learn more about the Center for Japanese Economy and Business, please visit http://www.gsb.columbia.edu/cjeb
Video Games and Industrial Transformation: Q&A
PermalinkSearch Video Archives
|
Sanford C. Bernstein & Co. Center for Leadership and Ethics
May 22, 2013
|
Sanford C. Bernstein & Co. Center for Leadership and Ethics
May 22, 2013
|
Notes to the Next Class
May 21, 2013
|
|
Notes to the Next Class
May 20, 2013
|
Alumni
May 20, 2013
|
Notes to the Next Class
May 19, 2013
|
|
Notes to the Next Class
May 19, 2013
|
EMBA Program
May 18, 2013
|
Heilbrunn Center for Graham & Dodd Investing
May 16, 2013
|